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Vercelli
Alberto Cotevino

Alberto Cotevino

Game Designer | UX & Level Design

Arte / Intrattenimento / Editoria

Vercelli, Vercelli

Sociale


Informazioni su Alberto Cotevino:

I can say that I am a lover of multiple activities and willing to put my skills and experience to the test.

I cultivate my passions as a gamer with various products usually ranging from shooter to tactical grid, and have been both a gamer and Master of tabletop RPG for 15 years now. Such passion for sharing an adventure with friends has also prompted me to throw myself amateurishly into the world of fiction, becoming an avid reader of multiple types of books and comics and also a writer and screenwriter for adventures and experimental comics when necessary.

However, I am also a lover of anthropology and sociology, subjects that I began to learn in order to improve my qualities as a professional, and along with history, I am strongly passionate about. that I began to learn in order to improve my qualities as a professional, and along with history, I am strongly passionate about.am 

Esperienza

  • LootLess Monsters | Current occupation

Over the past few years, I have been fortunate enough to meet several creative people and lovers of games and development, and with some of them, I founded a collective that deals mainly with tabletop RPG projects. Recently we started a Patreon publishing Dungeons & Dragons 5e-compatible gaming materials. Within it, I am in charge of game design, social promotion, and production lines. of games and development, and with some of them, I founded a collective that deals mainly with tabletop RPG projects. Recently we started a Patreon publishing Dungeons & Dragons 5e-compatible gaming materials. Within it, I am in charge of game design, social promotion, and production lines.

  • Tiny Bull Studio |Level Designer 2021-2022

I was able to deal with all sorts of needs in both the commercial field of a project and development. During my stay at this company or my skills have been tested especially in the field of Narrative and Level design following both internal and B2B projects. and Level designfollowing both internal and B2B projects.

Istruzione

  • Event Horizon | 2018-2021

During this 3 years course, I consolidated my technical skills and tested them in developing actual video game projects with a full team.

  • Vigamus Academy | 2015-2019

Bachelor’s degree where I improved my knowledge about the industry and the valuable skill for making a good narrative, game design, and marketing in the gaming industry.

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